Our Evaluation
Overview
My Personal
Evaluation of the period of this brief project, I would probably say
that I have thoroughly enjoyed it, but it has been very hard trying to keep on
top of the project, time keeping has been very poor, and for that I also hold
myself responsible, our time plan wasn’t as good as it should have been, and
for this we’ve ended up with piles of work right before deadline date, additionally
I have found coding most of the project quite difficult, as Matt and Ryan
focused purely on the design and art side of the project, I was left with
coding it, making it work, beta testing, bug fixing and updates, granted Ryan
had helped and designed page 3, but it was still a tough challenge implementing
all the mechanics and making it work to the correct level of standard. So from
this I feel workload in the future should be shared more equally, as coding and
working in flash is VERY time consuming.
What we all did
1.
Research of images for graphics production
We had thoroughly researched and
went through a few prototyping images and ideas before moving onto the final
product, we had effectively gone through several sharks, and pictures taken
from the aquarium. We then evaluated how
we were gonna use them, and whether they’d be effective or not, to which we
reached the conclusion that we should design new characters to which we reached
our final ideas.
2.
Research of information for general production
We went to the aquarium and the Internet
for our information and facts to build the educational side of our project, acquired
information on Enzo and acquired information on sharks and tried to implement
as much as much as we could within the given time.
3.
Research/locate/select sounds
Matt was responsible for any of the sounds we needed for our project, he
used non copyright sounds and edited them to the needed standard.
4.
Ideas generation
We went through several ideas and
used Inspiration IE to build upon our ideas for the Project. To which I then
implemented into our project and coded them in correctly.
5.
Production of time plan
We did have a time plan even
though we didn’t really find it that effective as we all lost track of time and
lacked behind. We eventually lost the time plan as Ryan was responsible for
building our time plan, and he ended up losing data on his memory stick and lost
the time plan with it.
6.
Production of any team planning documentation
(storyboards etc.)
We produced presentations and
brief ideas and mind maps about our project but we didn’t go too in depth on
our design and plan processes which I now wish we pushed harder as its now
landed us as a team very close to deadline date.
7.
Writing of team reports/documentation/blog items
I as a worker didn’t have the time to go
into blogging detail too much as I was too busy keeping up with the animation,
Ryan and Matt were more onto blogging up details than I.
8.
Production of graphics
Matt and Ryan worked hard on the graphics, our client was very pleased
with the work they created and helped put together in the final project. I
myself was very happy with the designs and colours they produced. I was
especially pleased with the coral designs.
9&10 Flash
As Previously Mentioned I was
responsible for any flash work and any animation work, not all the credit I can
say goes to me though as one of the TA’s called Aaron who had extensive
knowledge on flash taught me several things over the course of the project, and
aided in about 50% of the coding. I found the coding and flash work very challenging
as any time I fixed something, 10 more things broke, so I discovered games
design is a lengthy and challenging process, even for the smallest of games.
Client Notes
Our client was overly pleased with our
project, and only mentioned briefly a few minor updates we could make, mainly
based around information for navigation. Which I attempted to implement as much
and change as much as I could.